You get to decide on a subclass, which is any of PSO2 Meseta those other classes you want. You will obtain all the passives in the ability tree, but can not use any of their actual abilities so that you need to pick something that complements your principal class nicely. That being said, you can switch to and play any main course on any character just by talking about the trainer in the primary lobby and switching over. Trying out other courses this manner is helpful, but I found myself preferring to create new characters to specialize in other classes instead of switching back and forth so I have a fresh inventory of quests and Client Orders to take on as well as a separate visual identity and separate private bank storage.
Each class and race is oozing with charm and real personality, like the CAST, which can be humanoid robots that look like mini Gundam units and really emphasize the unique tone and visual identity of the PSO universe. The leading character-creation system is actually strong too and allows you to enter the details of each race as much as you'd like. You can fix points all across the face in ultimate detail and real clothing/outfit fashion quickly becomes a large focus if you take care of that sort of stuff. If you are not dividing Falspawn across the surface of bizarre, fantastical planets, it is possible to spend time in the Salon tweaking your visual style, changing accessories, or giving yourself a complete makeover. Many of PSO2's most coveted rewards are purely decorative and not meant for everyone to be able to get.
A lot of the updates and systems are all present, but not all the Episodes and articles are here yet. That is really a fantastic thing, because without gradually introducing all that over a time period, PSO2 would, initially, feel incredibly overwhelming for a new Phantasy Star Online 2 player.
A whole lot of that content is functioning solo. Many assignments permit you to call on NPC allies for help, and it is a fantastic way to practice content such as difficult supervisors or learning mechanics of enemies at a new area, and also to take your time exploring in the event that you'd like. But like every online-only match, PSO2 is greatly reliant on sincerity and the activity level of its own community. If lobbies are not active Urgent Quests won't be playable and when people are not approachable and welcoming, it's going put off fresh Phantasy Star Online 2 players, which can be critical for MMOs to stay lively. I get the feeling that many Phantasy Star Online 2 gamers around the North American version are new and never tried out cheap Phantasy Star Online 2 Meseta the Japanese server, which fosters an endearing sense of shared discovery. Most Phantasy Star Online 2 gamers publicly use voice chat on assignments, in addition to text chat even on Xbox, and after it hits PC the open communication should expand dramatically.