I set out in search of enemies to kill and easily found them in an anomaly in the machine I began my session within. I previously had swapped my boat to an Armageddon, and this EVE Echoes ISK gave me a opportunity to have a look at the changes made into the fitting and inventory windows while at a station.
Fitting is easier than on PC. There are significantly fewer fitting slots in Echoes versus EVE Online. When some ships in EVE may have eight different high slots, EVE Echoes seemingly has that limited to three. Whether that's to simplify the fitting process or a technical limitation, I am not sure, however, it will mean that fittings need to be approached differently in Echoes versus the PC client.
The market and inventory displays are a marked advancement over the PC customer, and it's another aspect that I hope that the dev team takes into account at CCP. Each item is clearly displayed with a massive icon so there is not any overlooking it, whereas currently it in EVE I find myself glossing over items the way the inventory is displayed and sorted by default. Though the UI on screen cries mobile, CCP may take some cues from the design to create EVE's present UI feel less convoluted.
As I was fighting in my Armageddon, I found that a number of the features in battle -- especially ammo -- are clearly missing. Each weapon doesn't take ammo in Cheap EVE Echoes ISK -- again whether it's a technical limit or a means to produce the experience simpler for mobile players is something we are going to have to discover. But it was nice to twist in and start shooting versus ensuring I had the ideal type of ammo slotted for my own firearms and range.